directly sets the "internal day" to the specified number, instead of incrementing the "internal day" to satisfy the specified daytime. time query (daytime|gametime|day) now accepts day as a value.Īdded the options noon and midnight to /time set (|). time set day now is equivalent to 1000, and /time set night now is equivalent to 13000.Īdded /time query (daytime|gametime|day), accepting daytime and gametime. time set (|) now accepts day (equivalent to 0) and night (equivalent to 12500). To change/reset in-game day count to desired number: time set to change day count to day 472 at noon (6000): time set 11334000Īdded /time.To add one day to the world time: time add 24000.To set the time to 1,000: time set 1000 or time set day.The time in this day (the in-game daytime modulo 24000) after execution The arguments are not specified correctly ![]() command directly sets the "internal daytime" to the specified number.įor example: when executing /time set day or time set 1000, the "internal daytime" is set to 1000, so the "day" value returns to 0. Must be day, night, noon, midnight, sunrise, or sunset. (the internal daytime divided by 24000, then modulo 2147483647)īE: time: TimeSpec: enum Specifies the time to set. day - the number of in-game days passed.gametime - the age of the world in game ticks.daytime - the number of game ticks since dawn.In Bedrock Edition it must be a 32-bit integer number.ĭaytime|gametime|day Specifies the time to query. The time is set to the closest integer tick after unit conversion. ![]()
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